Pickleball ratings explained

How a rating is worked out: the Elo method written out, with two worked games. Then how DUPR, UTR-P and self-rated skill levels describe themselves, each from its owner's own page.


How are pickleball ratings calculated?

A rating system compares each result with what the two ratings predicted, then moves each rating by the difference. DUPR and UTR-P describe their methods without publishing a formula. PickleCrew's own rating is a plain Elo update, written out below and run by a free calculator, and it is informal.

Four rating scales and what each one measures
SystemScaleWhat moves itFormula published?
PickleCrew Skill ratingA map from 2.0 to 6.0 onto an Elo ratingWho won and the gap between the sides. Not the score.Yes, on this page
DUPR2.00 to 8.00, per DUPRPerformance against the expected score, per DUPRNot in the DUPR pages read
UTR-P1.00 to 10.00, per UTR SportsRating gap and points won per game, per UTR SportsNot in the UTR page read
USA Pickleball skill levels1.0 to 5.5, per USA PickleballSkills you can show, not match results, per USA PickleballNo: they are descriptions
  • PickleCrew Skill rating

    Scale
    A map from 2.0 to 6.0 onto an Elo rating
    What moves it
    Who won and the gap between the sides. Not the score.
    Formula published?
    Yes, on this page
  • DUPR

    Scale
    2.00 to 8.00, per DUPR
    What moves it
    Performance against the expected score, per DUPR
    Formula published?
    Not in the DUPR pages read
  • UTR-P

    Scale
    1.00 to 10.00, per UTR Sports
    What moves it
    Rating gap and points won per game, per UTR Sports
    Formula published?
    Not in the UTR page read
  • USA Pickleball skill levels

    Scale
    1.0 to 5.5, per USA Pickleball
    What moves it
    Skills you can show, not match results, per USA Pickleball
    Formula published?
    No: they are descriptions

What a rating is

A rating is one number that sums up how a player has done against other players. It comes from results, so it is only as sound as the results behind it, and it says nothing a scoreboard did not already say.

Two numbers from two systems are two different things. A 4.0 in one system is not a 4.0 in another, and this page gives no conversion between them.

A rating and a skill level are also different. USA Pickleball describes a skill level as based on skills you can show and a rating as built from match results. Both are covered below.

Elo in plain words

Elo is the method behind PickleCrew's rating. For one game it needs two things: how likely each side was to win, and what happened.

  1. Average each side. In singles that is the one player. In doubles it is the two players' ratings added and halved.
  2. Work out the expected chance. The gap between the two averages sets it. At equal ratings each side is expected to win 50% of the time. A side 100 points higher is expected to win about 64% of the time. The table below shows more gaps.
  3. Score the result. A win is 1 and a loss is 0. The score of the game is not used, so an 11-0 win and an 11-9 win count the same.
  4. See how surprising it was. Take the result minus the expected chance. A favorite that wins was not a surprise, so the number is small. An underdog that wins was a surprise, so the number is big.
  5. Scale it by K, the speed setting. K is how fast a rating is allowed to move. A rating with a short history is mostly a guess, so it moves fast: K is 48 until a player has 10 rated games, 32 until 30, then 20. The change is K times the number from the last step, rounded to a whole number.
  6. Apply it to each player. Partners share their side's average and the same result, but each uses their own K, so two partners can move by different amounts.

As a formula, with ratings in Elo points: expected = 1 / (1 + 10^((other average − own average) / 400)), and change = round(K × (result − expected)). The calculator runs exactly this.

How a rating gap becomes a chance

Expected chance by the gap between two ratings, in Elo points
Gap in Elo pointsHigher side expected to winLower side expected to win
050%50%
5057%43%
10064%36%
20076%24%
40091%9%
80099%1%

A worked singles game

Singles: Side A (1,500, 35 rated games) beats Side B (1,350, 12 rated games)
PlayerRating (Skill rating)Rated gamesKExpected chanceChange (Skill rating)New rating (Skill rating)
Side A, the winner1,500 (4.0)352070%+6 (+0.02)1,506 (4.0)
Side B1,350 (3.5)123230%−9 (−0.03)1,341 (3.5)
  • Side A, the winner

    Rating (Skill rating)
    1,500 (4.0)
    Rated games
    35
    K
    20
    Expected chance
    70%
    Change (Skill rating)
    +6 (+0.02)
    New rating (Skill rating)
    1,506 (4.0)
  • Side B

    Rating (Skill rating)
    1,350 (3.5)
    Rated games
    12
    K
    32
    Expected chance
    30%
    Change (Skill rating)
    −9 (−0.03)
    New rating (Skill rating)
    1,341 (3.5)

The working, one player at a time:

Side A was expected to win 70% of the time (0.7034). Side A won, which scores 1. 1 minus 0.7034 is 0.2966. K is 20 for 35 rated games, and 20 times 0.2966 is 5.93, which rounds to 6. So Side A gains 6 and goes from 1,500 to 1,506.

Side B was expected to win 30% of the time (0.2966). Side B lost, which scores 0. 0 minus 0.2966 is −0.2966. K is 32 for 12 rated games, and 32 times −0.2966 is −9.49, which rounds to −9. So Side B loses 9 and goes from 1,350 to 1,341.

A worked doubles game with mixed experience

Doubles: A1 (1,500, 35 games) and A2 (1,100, 3 games) beat B1 (1,400, 15 games) and B2 (1,300, 40 games)
PlayerRating (Skill rating)Rated gamesKSide average and chanceChange (Skill rating)New rating (Skill rating)
A1, a winner1,500 (4.0)35201,300, 43%+11 (+0.04)1,511 (4.0)
A2, a winner1,100 (2.5)3481,300, 43%+27 (+0.13)1,127 (2.6)
B11,400 (3.7)15321,350, 57%−18 (−0.06)1,382 (3.6)
B21,300 (3.3)40201,350, 57%−11 (−0.04)1,289 (3.3)
  • A1, a winner

    Rating (Skill rating)
    1,500 (4.0)
    Rated games
    35
    K
    20
    Side average and chance
    1,300, 43%
    Change (Skill rating)
    +11 (+0.04)
    New rating (Skill rating)
    1,511 (4.0)
  • A2, a winner

    Rating (Skill rating)
    1,100 (2.5)
    Rated games
    3
    K
    48
    Side average and chance
    1,300, 43%
    Change (Skill rating)
    +27 (+0.13)
    New rating (Skill rating)
    1,127 (2.6)
  • B1

    Rating (Skill rating)
    1,400 (3.7)
    Rated games
    15
    K
    32
    Side average and chance
    1,350, 57%
    Change (Skill rating)
    −18 (−0.06)
    New rating (Skill rating)
    1,382 (3.6)
  • B2

    Rating (Skill rating)
    1,300 (3.3)
    Rated games
    40
    K
    20
    Side average and chance
    1,350, 57%
    Change (Skill rating)
    −11 (−0.04)
    New rating (Skill rating)
    1,289 (3.3)

The working. Side A's average is (1,500 + 1,100) ÷ 2 = 1,300, and Side B's is (1,400 + 1,300) ÷ 2 = 1,350. Each player uses their own side's average against the other side's. A2 is the one to watch: with only 3 rated games, A2's K is 48, so the same surprise moves A2 more than A1.

A1 was expected to win 43% of the time (0.4285). A1 won, which scores 1. 1 minus 0.4285 is 0.5715. K is 20 for 35 rated games, and 20 times 0.5715 is 11.43, which rounds to 11. So A1 gains 11 and goes from 1,500 to 1,511.

A2 was expected to win 43% of the time (0.4285). A2 won, which scores 1. 1 minus 0.4285 is 0.5715. K is 48 for 3 rated games, and 48 times 0.5715 is 27.43, which rounds to 27. So A2 gains 27 and goes from 1,100 to 1,127.

B1 was expected to win 57% of the time (0.5715). B1 lost, which scores 0. 0 minus 0.5715 is −0.5715. K is 32 for 15 rated games, and 32 times −0.5715 is −18.29, which rounds to −18. So B1 loses 18 and goes from 1,400 to 1,382.

B2 was expected to win 57% of the time (0.5715). B2 lost, which scores 0. 0 minus 0.5715 is −0.5715. K is 20 for 40 rated games, and 20 times −0.5715 is −11.43, which rounds to −11. So B2 loses 11 and goes from 1,300 to 1,289.

Big gaps, zero changes and rounding

At the far ends of the range the same formula gives plain numbers. If a 1,000 beats a 2,100, both with 30 or more rated games (a K of 20), the 1,000 gains 20 and the 2,100 loses 20. If the 2,100 wins, both change by 0, because the result was nearly certain and each change rounds to a whole number.

Each player's change is rounded on its own. When two players share the same K, one gains exactly what the other loses; a scan of every gap from 0 to 2,400 points, in half-point steps, at K of 20, 32 and 48 found no case where they differ. When the Ks differ, the game is not zero-sum: a new player with K 48 who beats an established player gains more than the established player loses.

How PickleCrew's rating works

PickleCrew's rating is an informal crew rating, not a sanctioned one. These are the rules the app follows, each pinned by a test against its code.

  • One rating per player. It is not per crew. It follows you into every crew you join. In normal play it moves only through games saved in PickleCrew: a member logs a finished game in a crew, or a ranked competition game is scored. A game in an unranked competition does not count, and a competition match that is voided or scored again has its change reversed (in full when it was the player's latest game).
  • Starting rating. When a game is logged in a crew, a player with no rated games is scored from a starting number: the self-rated level on their profile (the Skill level slider), or the average of that level and a DUPR they typed. Nothing checks either one. A level of 3.5 starts at 1,350, and a level of 3.5 with a typed DUPR of 4.0 starts at 1,425, shown as 3.8.
  • Profile edits. Until your first rated game, saving a new self-rated level or DUPR on your profile re-seeds your rating. After your first rated game, a profile edit does not change it.
  • No margin of victory. The score only decides who won. A win never lowers a PickleCrew rating and a loss never raises one, though a win can pay 0.
  • K by rated games. 48 under 10 games, 32 from 10 to 29, 20 from 30 on. A rating with a short history moves fastest.
  • A map for display. The app shows a Skill rating to one decimal, and a game's change to two. It is the Elo rating run through a table PickleCrew made, and no outside source backs the table. It is PickleCrew's own and is not a DUPR, a UTR-P or a USA Pickleball level.
  • Separate groups drift apart. Players who never share a game form separate pools whose numbers move on their own, so a 4.0 in one group may not match a 4.0 in another.
  • Leaderboards do not rank by rating. A crew leaderboard orders by win rate pulled toward 50% with five games of prior, then by games played. The rating is only a late tiebreak.

The map from Elo to Skill rating

PickleCrew's table: the Skill rating shown and the Elo rating underneath
Skill rating shownElo rating underneath
2.01,000
3.01,200
3.51,350
4.01,500
5.01,800
6.02,100

How DUPR and UTR-P describe themselves

DUPR says a win can still lower a rating, because a rating moves with the result against what was expected, not with the win alone.

DUPR, as of its March 2025 post (published March 19, 2025; read November 2, 2026): a scale from 2.00 to 8.00, with ratings given to three decimals such as 7.218. The post says a rating moves with performance against the expected score, that club and tournament matches carry more weight than recreational ones, that more matches make a rating steadier and that recent matches count more. It names no formula.

DUPR, as of its August 2026 post (dated August 7, 2026; read November 2, 2026): every match has an expected score from the players' ratings, and a rating moves by how the result compares with it, not by the win alone. DUPR's own example is winning 11-8 when 11-3 was expected, which lowers the rating. It lists four factors: performance against expectation, type of match, recency and match volume. It gives no formula.

UTR-P is described by UTR Sports as a modified Elo rating on a scale from 1.00 to 10.00, and it counts points won per game.

UTR-P, as of UTR Sports' help-center page on the UTR-P algorithm (undated; read November 2, 2026): a match rating comes from the rating gap between opponents and the points won per game, and a player's rating is a weighted average of up to 60 recent matches from 2022 on. One match gives a projected rating, and about five matches make it fully reliable. The page gives no formula.

USA Pickleball names DUPR as the official exclusive rating system for USA Pickleball-owned events on its player ratings page, and says it also sanctions tournaments that use either DUPR or UTR ratings.

USA Pickleball, as of its player ratings page (page updated September 16, 2026; read November 2, 2026): the page states that DUPR is the official exclusive rating system used across USA Pickleball-owned events, and its FAQ adds that USA Pickleball also sanctions tournaments that use either DUPR or UTR ratings.

These are separate scales from separate owners. This guide gives no conversion between them, and the calculator does not compute a DUPR or a UTR-P rating.

Self-rated skill levels

USA Pickleball, as of its skill levels page (page updated September 28, 2026; read November 2, 2026): its levels are based on skills and strategy you can show, not on match results, and its descriptions are not official ratings. It describes levels from 1.0 to 5.5 and offers a 12-question self-assessment questionnaire.

If you are looking for your level, start there. PickleCrew's calculator will not tell you a level: it shows what one game does to a PickleCrew rating.

Where PickleCrew's rating differs

  • DUPR says a win can lower a rating. In PickleCrew a win never does.
  • DUPR describes points mattering: its example is 11-8 against an expected 11-3. PickleCrew ignores the score and uses only who won.
  • DUPR's weights, including how it treats recreational games, are its own and are not published in the pages read. PickleCrew's are all on this page.
  • A PickleCrew change is not a forecast of a DUPR or UTR-P change. This guide does not claim PickleCrew's method is like, or as accurate as, either.

Using ratings for fair games

A rating helps in two places: choosing who plays together, and checking that a night was fair. The round robin chart, the mixer and Mexicano and Americano plan partners without any rating, so a gap in level shows up in the scores, not in the draw. King of the court moves winners up and losers down, so a night sorts itself by results.

To see what one game would do before it is logged, use the rating calculator. It saves nothing and sends nothing.

How a rating changes in PickleCrew

A PickleCrew rating changes when a member logs a finished game in a crew, or when a ranked competition game is scored. An unranked competition game does not count. Sign in or create an account to join a crew and log games.

The calculator never changes anyone's rating, and nothing you type into it is saved.

Frequently asked questions

How are pickleball ratings determined?

Each system compares a result with what the ratings predicted and moves the ratings by the difference. DUPR and UTR-P add their own weights and publish no formula in the pages read. PickleCrew's rating is plain Elo: the expected chance from the gap, a K that depends on rated games, and a result of win or loss only.

How does DUPR rating work?

As of DUPR's posts dated March 19, 2025 and August 7, 2026, a rating moves by how a result compares with the expected score from the players' ratings. Club and tournament matches count more than recreational ones, recent matches count more, and more matches make a rating steadier. DUPR gives no formula.

What is the highest rating in pickleball?

It depends on whose scale. DUPR's March 2025 post gives a scale of 2.00 to 8.00, and UTR Sports gives 1.00 to 10.00 for UTR-P. USA Pickleball describes skill levels from 1.0 to 5.5. PickleCrew's Skill rating is a map from 2.0 to 6.0 that is extended beyond both ends.

What is the difference between DUPR and UTR-P?

They are separate ratings from separate owners, on separate scales. DUPR's is 2.00 to 8.00 and UTR-P's is 1.00 to 10.00, per their own pages. UTR Sports says UTR-P uses points won per game, and DUPR says it uses performance against the expected score. Neither page gives a formula.

What is a 3.5 pickleball rating?

It depends on the system. USA Pickleball groups 3.0 and 3.5 together on its skill levels page. DUPR's March 2025 post describes 3.00 to 3.99 as intermediate players. In PickleCrew a Skill rating of 3.5 is 1,350 Elo, from PickleCrew's own table. It is not a DUPR of 3.5.